Vosk the troll stirring a green cauldron while Old Teeth the skull watches
Bellatrix Forge Studios presents

You type.
He brews.

A half-dead blue troll brews gross potions above your Windows taskbar. Your typing is the spoon. A skull on the counter roasts him.

A grumpy troll brews potions on your taskbar. Your typing is the spoon.

Windows 10/11US$ 3.99Free demoAbout 18 h of playEN · PT-BR · ES
Witch Doctor's Hut02 / 13
03

How it plays

You work. He brews.
Calm green cauldron

1. Type

The cauldron at its top stage

2. Heat it

Potion on the counter, skull talking

3. Sell, or blow it

Every key you press, in any program, stirs the cauldron. The game counts the rhythm, never what you write.

Steady rhythm climbs six stages: SIMMER, BUBBLING, ROILING, WITCHFIRE, STORMBREW, ANCESTRAL. Sparks, smoke, fireworks over your whole screen.

Type like a maniac and the pot boils over: BOOM, Vosk goes down face first. Sold potions pay the skull's rent.

Witch Doctor's Hut03 / 13
04

The troll and the skull

Two voices, one hut
Vosk the troll at the cauldron

Vosk. Blue swamp troll back from a war. Half a tusk, one good eye, a hole in his belly. He lands on a flaming cannonball in front of his uncle's hut. The sign says GONE ON VACATION. BACK SOMEDAY. MAYBE.

Old Teeth. The family's founding ancestor, now a skull with a candle on his head and opinions about everything. He keeps the books and takes the coins.

"Who let a half-dead troll in my hut?"
"Fine. Not a trespasser. A lodger. Lodgers pay rent, boy."
Witch Doctor's Hut04 / 13
05

Life in the hut

Game art, untouched
Fourteen of the visitors who knock at the hut
Potions

Potions: a line and a star rarity each

Ingredients

Ingredients: nothing arrives by itself

Gear

Gear: seven slots, bandages to shaman

42kinds of visitor
49recipes
34ingredients, all with art
5cauldrons
12blue runes that wake
Counts from teams/content.json and brew/rules.js05 / 13
06

Progression that respects attention

Simulated 30 h per player type
16 hengaged player reaches Witch Doctor
18 htypical player. Same for heavy typers and mouse-only
29 hplayer who never opens the shop. Slower, never stuck
0late rents in 6 profiles
142items ever held, 30 h engaged. It was 4,364 before the fix

Bot play2.js, 30 h per profile, seed 1, rules embedded in the game. Economy lab: mean of 3 seeds. Bots are not humans: a human test is still owed.

BALANCE-REPORT.html · economy/ECONOMY-LAB.html06 / 13
07

Where it runs

What exists, and what is only a plan
In development

Windows

The main game. A transparent window above the taskbar, counting keys in any program. Portable exe built, about 280 MB. Windows 10 or 11, 64-bit, no account, no internet.

  • Click-through, draggable
  • Hides under fullscreen apps
  • Quit from the tray
Testing

Phone, in the browser

Tap to stir. A different product from the taskbar: short sessions, no keyboard. Treated as an experiment, with no store release promised.

  • Web build exists
  • App stores: not started
  • Mic features need HTTPS
Planned

Full-screen hut

A free update after launch: the whole hut in a big window, a door to new rooms. Not built yet. Keeps the taskbar game as the product and gives a second launch moment.

  • Free update, no date
  • Same save
  • Sandbox first
NIGHT-BACKLOG.md · MAPA-FUTURO.html07 / 13
08

Demo, early access, 1.0

Recommendation shown. The decision is Bruno's

Demo

Free
  • Trespasser to Apprentice, about 1.5 h
  • 9 visitors, 2 cauldrons, 2 gear pieces
  • Same loop, same skull, 3 languages
  • No runes, no late ranks

Early access

Option, not advised
  • Today's whole 8-rank game
  • Promises updates a solo dev must keep
  • Splits the one big launch in two
  • Adds nothing the game still lacks

1.0

US$ 3.99
  • Eight promotions, about 18 h
  • 42 visitors, 5 cauldrons, 12 runes
  • Free full-screen update after launch
  • Phone: experiment, no promise
Go straight to 1.0.Demo first, for wishlists and Next Fest. Launch the full game about a week after the festival, then the free full-screen update as the second beat. Early access stays as the fallback if the 1.0 checklist is not green by 10 January 2027.
RELEASE-PLAN.html08 / 13
09

Market and price

Estimates, with the doubt left in
Melvor Idle
~424k
Rusty's Retirement (~$7)
~320k
Ropuka's Idle Island ($3.99)
~91k
Median 2024 Steam release
~1.5k

Copies on Steam, Raijin estimates (medium confidence). Sources disagree by 2 to 15 times. Melvor is not a taskbar game. Our closest comp is Ropuka: same price, a game that sits on the desktop.

US$ 3.99

About US$ 2.79 net per sale after Steam's 30%, before tax and refunds. Launch discount 10%, never past 15%.

  • 1,500 copies, no marketing: about US$ 4k
  • 20,000 copies, plan followed: about US$ 56k (our hypothesis)
  • 91,000 copies, Ropuka-level: about US$ 254k
  • Go or no-go: under 1,000 wishlists on 22 Feb, do not launch the week after
RESEARCH-MARKET.json · MARKETING-PLAN.md09 / 13
10

Road to launch

Dates to confirm in Steamworks
Oct to Nov

Freeze and fix

Blockers closed, demo build wired, 30 minute human test, rebuilt exe.

Nov to Dec

Pages and demo

Steam app, Coming Soon page, itch demo, Steam demo app.

10 Jan 2027

Next Fest signup

Press preview build by 25 Jan. Fallback festival: June 2027.

22 Feb to 1 Mar

Steam Next Fest

Wishlist check on day one decides the date.

About 8 Mar

1.0 launch

Then the free full-screen update. Phone only if the PC proves itself.

MARKETING-PLAN.md section 3 · steam/STORE_PAGE_TEXT.txt10 / 13
11

The studio

Bellatrix Forge Studios
Bellatrix Forge Studios: a blue star over a dark swamp

One person, one star. Bruno builds and decides everything that enters the game. An AI-assisted pipeline does the heavy lifting: art, voices, balance bots and QA scripts, all declared openly.

  • Art made with AI tools, then cut, aligned and edited by hand
  • Voices and some music generated, English voice only
  • Every economy change is played by bots before it ships
  • Pixel and material rules written down in STANDARDS.md
  • Bellatrix is a blue giant star in Orion: the studio's home sky
Witch Doctor's Hut11 / 13
12

What we ask

Four small things
1

Wishlist it

When the Steam page opens, one click. It is the number the whole launch hangs on.

2

Play the demo

About 90 minutes. Tell us where you stopped, and why.

3

Show it

Creators and press can ask for a key. The game is made to be seen in a clip.

4

Test it cold

One honest 30 minute run on a clean Windows PC, antivirus on.

TODO Bruno: tune this slide to the audience (press, creators, publisher)

Witch Doctor's Hut12 / 13
Bellatrix Forge Studios Witch Doctor's Hut

He came back from the war. He landed on your taskbar.

TODO: Steam wishlist URLTODO: itch demo URL